Made to Order Software Corporation Logo

player

DefineFontInfo

Tag Info
Tag Number: 
13
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Information about a previously defined font. Includes the font style, a map and the font name.

Tag Structure: 
struct swf_definefontinfo {
	swf_tag			f_tag;		/* 13 or 62 */
	unsigned short		f_font_info_id_ref;
	unsigned char		f_font_info_name_length;
	unsigned char		f_font_info_name[f_name_length];
	if(version >= 7 && f_tag.f_tag == DefineFontInfo2) {
		unsigned		f_font_info_reserved : 2;
		unsigned		f_font_info_small_text : 1;
		unsigned		f_font_info_reserved : 2;
	}
	else if(version >= 6 && f_tag.f_tag == DefineFontInfo2) {
		unsigned		f_font_info_reserved : 5;
	}
	else {
		unsigned		f_font_info_reserved : 2;
		unsigned		f_font_info_unicode : 1;
		unsigned		f_font_info_shiftjis : 1;
		unsigned		f_font_info_ansii : 1;
	}
	unsigned		f_font_info_italic : 1;
	unsigned		f_font_info_bold : 1;
	unsigned		f_font_info_wide : 1;	/* always 1 in v6.x+ */
	if(version >= 6 && f_tag.f_tag == DefineFontInfo2) {
		unsigned char		f_font_info_language;
	}
	if(f_font_info_wide) {
		unsigned short		f_font_info_map[f_font_glyphs_count];
	}
	else {
		unsigned char		f_font_info_map[f_font_glyphs_count];
	}
};

A DefineFontInfo tag will be used to complete the definition of a DefineFont tag. It uses the exact same identifier (f_font_info_id_ref = f_font_id). You must have the corresponding font definition appearing before the DefineFontInfo since it will use the number of glyphs defined in the DefineFont to know the size of the map definition in the DefineFontInfo tag.

When it looks like it perfectly matches an existing system font, the plugin may use that system font (as long as no rotation is used, it will work fine.) It is also possible to force the use of the system font by declaring an empty ...

DoAction

Tag Info
Tag Number: 
12
Tag Type: 
Action
Tag Flash Version: 
1
Brief Description: 

Actions to perform at the time the next show frame is reached and before the result is being displayed. It can duplicate sprites, start/stop movie clips, etc.

All the actions within a frame are executed sequentially in the order they are defined.

Important: many actions are not supported in Adobe Flash version 1. Please, see the reference of actions below in order to know which actions can be used with which version of Adobe Flash.

Tag Structure: 
struct swf_doaction {
	swf_tag			f_tag;		/* 12 and 59 */
	if(f_tag == DoInitAction) {
		unsigned short	f_action_sprite;
	}
	swf_action		f_action_record[variable];
};

The DoAction tag will be used to execute a set of actions in place. Usually, actions are used on buttons to add interactivity to the SWF movies. In version 1 you had only one dynamic branch (WaitForFrame). In version 4 you can test many different things such as a position, angle or sound track cursor position. Since version 5, SWF has a complete scripting language supporting string and arithmetic operations.

DefineText

Tag Info
Tag Number: 
11
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Defines a text of characters displayed using a font. This definition doesn't support any transparency.

Tag Structure: 
struct swf_definetext {
	swf_tag			f_tag;		/* 11 or 33 */
	unsigned short		f_text_id;
	swf_rect		f_rect;
	swf_matrix		f_matrix;
	unsigned char		f_glyph_bits;
	unsigned char		f_advance_bits;
	swf_text_record		f_text_record;
};

Define an object of text so the SWF player can draw a string. The only difference between the DefineText and DefineText2 tags is that the latter supports RGBA colors. This can be seen in one of the swf_text_record structures.

Since version 8 it is possible to define extraneous parameters when defining a CSMTextSettings tag referencing a DefineText or DefineText2.

JPEGTables

Tag Info
Tag Number: 
8
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Define the tables used to compress/decompress all the SWF 1.0 JPEG images (See also DefineBitsJPEG.)

Tag Structure: 
struct swf_jpegtables {
	swf_tag			f_tag;		/* 8 */
	unsigned char		f_encoding_tables[<variable size>];
};

The JPEGTables tag is used to define the encoding tables of the JPEG images defined using the DefineBitsJPEG tag.

There can be only one JPEGTables tag in a valid SWF file. And it should be defined before any DefineBitsJPEG tag.

The content of this tag is the JPEG encoding tables defined by the 0xFF 0xDB and 0xFF 0xC4 tags. The f_encoding_tables buffed must start with 0xFF 0xD8 (SOI) and end with 0xFF 0xD9 (EOI).

Note that the player of SWF better enforces the correctness of this tag since version 8.

DefineBitsJPEG

Tag Info
Tag Number: 
6
Tag Type: 
Define
Tag Flash Version: 
1
Brief Description: 

Define a JPEG bit stream.

Tag Structure: 
struct swf_definebitsjpeg {
	swf_long_tag		f_tag;		/* 6, 21, 35 or 90 */
	unsigned short		f_image_id;
	if(f_tag == DefineBitsJPEG3 + f_tag == DefineBitsJPEG4) {
		/* sizeof(f_encoding_tables) + sizeof(f_image_data) + 2 when JPEG4 */
		unsigned long		f_offset_to_alpha;
	}
	if(f_tag == DefineBitsJPEG4) {
		unsigned short fixed	f_deblocking_filter_parameter;
	}
	if(f_tag != DefineBitsJPEG) {
		/* when DefineBitsJPEG, use JPEGTables instead */
		unsigned char		f_encoding_tables[<variable size>];
	}
	unsigned char		f_image_data[<variable size>];
	if(f_tag == DefineBitsJPEG3 || f_tag == DefineBitsJPEG41) {
		unsigned char		f_alpha[<variable size>];
	}
};
  • 1. JPEG4 optionally accepts the f_alpha field. [To be verified]

These tags define an image saved using the JPEG compression scheme.

DefineBitsJPEG (V1.0) does not include the encoding tables which are defined in the unique JPEGTables tag instead. All the DefineBitsJPEG of an SWF file use the only JPEGTables tag. Yes... This means you need a tool that is capable of reusing the same tables over and over again to make sure that all your DefineBitsJPEGs work properly (or use it just once.)

The other tags incorporate their own version of the JPEG encoding tables.

The DefineBitsJPEG3 and DefineBitsJPEG4 support an alpha channel bit plane (8 bits.) ...

ShowFrame

Tag Info
Tag Number: 
1
Tag Type: 
Display
Tag Flash Version: 
1
Brief Description: 

Display the current display list and pauses for 1 frame as defined in the file header.

Tag Structure: 
struct swf_showframe {
	swf_tag			f_tag;		/* 1 */
};

This empty tag signals to the player to display the current frame. The player will then fall asleep until it is time to draw the next frame (well... actually, it should prepare the next frame and then sleep if necessary before showing the next frame.)

About SWF

Brief History

At the very beginning, a company created the SWF format to generate small vector animations on the Internet called Shockwave Flash (hence the name of the format, SWF.) It also included images. This company was bought by Macromedia around 1997 (if I recall properly). This is when Flash v3 was created. Since then, Macromedia created a new version about once a year up to version 8. At that time (in 2005/2006), Macromedia sealed a deal with Adobe which wanted to use the SWF format in their PDF files.

Today (May 1st, 2008), the SWF format is available for free to all.

There was ...

Turn Watcher™

$14.99

The Turn Watcher Helmet with wings on the side and a gold medallion on the front.Turn Watcher™ is a Combat Initiative Tracker by Made to Order Software! Turn Watcher was created by gamers for gamers to help you run your combat rounds more smoothly and efficiently.

Turn Watcher keeps track of the combat order of each player character (PC) and monster involved in your encounters by tracking player and monster initiative order and current hit points so you don't have to!

Turn Watcher lets you make secret skill checks and will saves for player characters. It manages the PCs and monsters that have delayed or readied actions. And it handles automatic bleed out of dying PCs and monsters!

$14.99

Creating Turn Watcher — An Adventure Unto Itself

I think I'm like just about everyone else. I have the work 'me' and the play 'me'. Only difference is, the two once merged, and what was born was Turn Watcher.

I have played in D&D campaigns for many years, but never thought of running my own campaign until I got a very unusual present for my 40th birthday — the Dungeon Master's Guide. I started reading the book and was hooked. How fun I thought it would be to create encounters and intriguing situations and worlds for my players. It wasn't until I ran my first game that I realized that it would take more ...