Made to Order Software is proud to announce the release of Turn Watcher version 1.4 and a brand new website!
Turn Watcher version 1.4 incorporates not only some much needed bug fixes (specifically the Stabilize function) but the addition of a brand new feature: Soft Columns.
Use Soft Columns to add, edit and remove rolls and information columns to each of your combatants. For example, you may remove the Spot/Listen columns and replace them with Perception. Add new rolls such as Move Silently and Persuasion. You may also add information-only columns such as Armor Class and Condition Track, ...
Also I have an iPod, I won it (Yes. I did not buy it!) And I rather rarely listen to music in general anyway. In other words, I think I’m not at risk! However… Many people have their iPod on their ears while running outside. Nothing wrong with that until… lightning strikes. I’m not too sure why people would be running outside when there is a lightning storm, but the fact is that happens.
Made to Order Software Corporation is proud to announce the 1.1 release of Turn Watcher, the best GM's Initiative Manager!
For those of you who bought the 1 year's worth of updates for Turn Watcher back in 2006, we have really good news: we extended the duration of your privilege to download newer versions until the end of 2007!
Version 1.1 includes an optional initiative window which allows manual entry of initiative rolls for all combatants. Now you can let players make their own initiative rolls!
Use the Spot/Listen/Will roll feature a lot? Now Turn Watcher automatically sorts ...
I think I'm like just about everyone else. I have the work 'me' and the play 'me'. Only difference is, the two once merged, and what was born was Turn Watcher.
I have played in D&D campaigns for many years, but never thought of running my own campaign until I got a very unusual present for my 40th birthday — the Dungeon Master's Guide. I started reading the book and was hooked. How fun I thought it would be to create encounters and intriguing situations and worlds for my players. It wasn't until I ran my first game that I realized that it would take more ...