Turn Watcher™ is a Combat Initiative Tracker by Made to Order Software! Turn Watcher was created by gamers for gamers to help you run your combat rounds more smoothly and efficiently.
Turn Watcher keeps track of the combat order of each player character (PC) and monster involved in your encounters by tracking player and monster initiative order and current hit points so you don't have to!
Turn Watcher lets you make secret skill checks and will saves for player characters. It manages the PCs and monsters that have delayed or readied actions. And it handles automatic bleed out of dying PCs and monsters!
Made to Order Software Corporation is proud to announce the 1.3 release of Turn Watcher, an Initiative and Effects Tracker... and more!
Version 1.3 includes many bug fixes making the interface run faster especially with a large number of combatants.
Also, we added support to display a second window with the characters and monsters. Window that you can show to your users on a second monitor! The Heads Up Display or HUD is a window with limited viewing so you can show what you choose to show to your players.
Turn Watcher is supported on all of the following systems:
Made to Order Software Corporation is proud to announce the 1.2 release of Turn Watcher, an Initiative and Effects Tracker...and more!
Version 1.2 now supports spell and other effect tracking. A optional new window appears at the bottom of the main window that allows you to add, edit and remove effects for the currently highlighted combatant. When an effect expires on the current combatant's turn, you are alerted and asked if you wish to delete the expired effect.
You may also add effects to multiple characters at once by highlighting them, then clicking the "A" button. ...
I think I'm like just about everyone else. I have the work 'me' and the play 'me'. Only difference is, the two once merged, and what was born was Turn Watcher.
I have played in D&D campaigns for many years, but never thought of running my own campaign until I got a very unusual present for my 40th birthday — the Dungeon Master's Guide. I started reading the book and was hooked. How fun I thought it would be to create encounters and intriguing situations and worlds for my players. It wasn't until I ran my first game that I realized that it would take more ...