#include <libsswf.h>
Public Types | |
enum | condition_flag_t { CONDITION_KEY_MASK = 0xFE00, CONDITION_KEY_SHIFT = 9, CONDITION_MENU_LEAVE = 0x0100, CONDITION_MENU_ENTER = 0x0080, CONDITION_POINTER_RELEASE_OUTSIDE = 0x0040, CONDITION_POINTER_DRAG_ENTER = 0x0020, CONDITION_POINTER_DRAG_LEAVE = 0x0010, CONDITION_POINTER_RELEASE_INSIDE = 0x0008, CONDITION_POINTER_PUSH = 0x0004, CONDITION_POINTER_LEAVE = 0x0002, CONDITION_POINTER_ENTER = 0x0001 } |
Set of conditions understood by the TagButton. More... | |
enum | event_flag_t { EVENT_COND_MENU_LEAVE = 0x80000000, EVENT_COND_MENU_ENTER = 0x40000000, EVENT_CONSTRUCT = 0x00040000, EVENT_KEY_PRESS = 0x00020000, EVENT_POINTER_DRAG_LEAVE = 0x00010000, EVENT_POINTER_DRAG_ENTER = 0x00008000, EVENT_POINTER_LEAVE = 0x00004000, EVENT_POINTER_ENTER = 0x00002000, EVENT_POINTER_RELEASE_OUTSIDE = 0x00001000, EVENT_POINTER_RELEASE_INSIDE = 0x00000800, EVENT_POINTER_PUSH = 0x00000400, EVENT_INITIALIZE = 0x00000200, EVENT_DATA = 0x00000100, EVENT_KEY_UP = 0x00000080, EVENT_KEY_DOWN = 0x00000040, EVENT_POINTER_UP = 0x00000020, EVENT_POINTER_DOWN = 0x00000010, EVENT_POINTER_MOVE = 0x00000008, EVENT_UNLOAD = 0x00000004, EVENT_ENTER_FRAME = 0x00000002, EVENT_ONLOAD = 0x00000001 } |
Enumeration used to define a set of condition flags. More... | |
enum | key_code_t { KEY_CODE_NONE = 0, KEY_CODE_LEFT_ARROW = 1, KEY_CODE_RIGHT_ARROW = 2, KEY_CODE_HOME = 3, KEY_CODE_END = 4, KEY_CODE_INSERT = 5, KEY_CODE_DELETE = 6, KEY_CODE_BACKSPACE = 8, KEY_CODE_ENTER = 13, KEY_CODE_UP_ARROW = 14, KEY_CODE_DOWN_ARROW = 15, KEY_CODE_PAGE_UP = 16, KEY_CODE_PAGE_DOWN = 17, KEY_CODE_TAB = 18, KEY_CODE_ESCAPE = 19, KEY_CODE_SPACE = 20 } |
The enumeration representing all the ASCII key codes. More... | |
Public Member Functions | |
Vectors & | Actions (void) |
Get the array of actions of this event. | |
unsigned long | Conditions (void) const |
Converts the events in conditions. | |
Event (void) | |
Initialize an event object. | |
unsigned long | Events (void) const |
Reads the current events mask. | |
unsigned char | Key (void) const |
Reset an event object. | |
void | Reset (void) |
Reset an event object. | |
void | SetConditions (unsigned long events) |
Converts conditions in events. | |
void | SetEvents (unsigned long events) |
Set event flags. | |
void | SetKey (unsigned char key) |
Setup a key in that event. | |
Static Public Member Functions | |
static unsigned long | StringToEvents (const char *s) |
Converts a set of events in a mask of bits. | |
static unsigned char | StringToKeyCode (const char *s) |
Converts a string into a key code. | |
Static Public Attributes | |
static const event_names_t | g_event_names [SSWF_EVENT_COUNT] |
Event names. | |
static const key_names_t | g_key_names [SSWF_KEY_COUNT] |
Special key names. | |
Private Attributes | |
Vectors | f_actions |
unsigned long | f_events |
unsigned char | f_key |
Classes | |
struct | event_names_t |
Internal structure used to save event name names and their corresponding bits. More... | |
struct | key_names_t |
This is an internal structure used to list keys and their code. More... |
This enumeration lists the flags understood by the TagButton obect. The Events flags can be transformed into a mask of condition flags using the Event::Conditions(void) const function.
CONDITION_KEY_MASK |
Mask of bits reserved for the key code.
Whenever a key code is specified, it is saved in these bits. Notice that the code is limited to 7 bits only. In order to support international key code, one needs to use an event with the sswf::Event::EVENT_KEY_UP or sswf::Event::EVENT_KEY_DOWN.
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CONDITION_KEY_SHIFT |
Number of bits the key code needs to be shifted.
The number of bits the key code needs to be shifted to be included in a condition mask.
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CONDITION_MENU_LEAVE |
Event received whenever the mouse leaves a menu.
A button can be used to create a menu type of widget. This event can be used to know whenever the menu is being exited by the mouse pointer.
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CONDITION_MENU_ENTER |
Event received whenever the mouse enters a menu.
A button can be used to create a menu type of widget. This event can be used to know whenever the menu is being entered by the mouse pointer.
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CONDITION_POINTER_RELEASE_OUTSIDE |
Event received when the mouse button is released outside of the event object.
This event is sent whenever the mouse button was clicked the event object but relased outside of the event object.
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CONDITION_POINTER_DRAG_ENTER |
Event received whenever the mouse pointer enters the event object.
This event is sent whenever the mouse pointer enters the event object and is used to drag another object.
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CONDITION_POINTER_DRAG_LEAVE |
Event received whenever the mouse pointer leaves the event object.
This event is sent whenever the mouse pointer leaves the event object and is used to drag another object.
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CONDITION_POINTER_RELEASE_INSIDE |
Event received whenever the mouse button is released inside the event object.
This message is received after the used clicked in the event object and released the mouse button when the mouse pointer was still inside the event object. This is the event to use to react as a standard UI button.
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CONDITION_POINTER_PUSH |
Event received when the mouse button is clicked inside the event object.
The user clicked on the event object. Notice that this event is sent when the mouse button is still pushed. If you want to have the button reacts as a usual UI button, you may want to use the sswf::Event::CONDITION_POINTER_RELEASE_INSIDE instead.
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CONDITION_POINTER_LEAVE |
Event received whenever the mouse pointer leaves the event object.
Detects when the mouse leaves your event object active area. Note that under Linux it does not detect all cases. For instance, if the mouse leaves the SWF window entirely, you usually don't receive this event. Similarly, if a window opens in front of the SWF plugin, the event is not sent.
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CONDITION_POINTER_ENTER |
Event received whenever the mouse pointer enters the event object.
This event is sent whenever the system detects that the mouse pointer is moved over your event object. Note that when the user moves his mouse pointer really fast, the object may never be hit in this way.
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This enumeration lists the set of flags used to define an event condition. The events can be used with the TagButton or the TagPlace objects.
All condition flags are not available for both tags. The button accept two conditions in link with implementing menu like functionality. The place object accept all the other flags at this time.
The place object can also be used to create a class definition which later can be instantiated in an object with the new operator.
EVENT_COND_MENU_LEAVE |
Event signaling that the mouse pointer left the corresponding menu.
This event is specific to the TagButton object. This flag appeared in version 3 of SWF. This flag can only be used with a DefineButton2 object.
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EVENT_COND_MENU_ENTER |
Event signaling that the mouse pointer entered the corresponding menu.
This event is specific to the TagButton object. This flag appeared in version 3 of SWF. This flag can only be used with a DefineButton2 object.
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EVENT_CONSTRUCT |
Event received once whenever the corresponding object is created.
This event is used to write a constructor in an object. This is used for the constructor of objects as defined in Javascript. Yet, it is not possible to select such a constructor depending on parameters. This flag appeared in version 7 of SWF.
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EVENT_KEY_PRESS |
Event reveiced whenever a key is pressed.
This event is sent when the SWF movie has the focus and no text box is currently selected (focused.) This flag appeared in version 6 of SWF.
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EVENT_POINTER_DRAG_LEAVE |
Event received while dragging an object outside of this event object.
This event is sent to the event object whenever the mouse pointer is dragging an object outside of this object active area. This flag appeared in version 6 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_POINTER_DRAG_ENTER |
Event received while dragging an object inside of this event object.
This event is sent to the event object whenever the mouse pointer is dragging an object is enters this object active area. This flag appeared in version 5 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_POINTER_LEAVE |
Event received when the mouse pointer exits this object.
This event is sent to the event object whenever the mouse pointer is leaving the object active area. This flag appeared in version 5 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_POINTER_ENTER |
Event received when the mouse pointer enters this object.
This event is sent to the event object whenever the mouse pointer is entering the object active area. This flag appeared in version 5 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_POINTER_RELEASE_OUTSIDE |
Event received when the mouse button is released outside.
This event is sent to the event object whenever the user clicked inside this event object but released the mouse button once outside of the object. This flag appeared in version 5 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_POINTER_RELEASE_INSIDE |
Event received when the mouse button is released inside.
This event is sent to the event object whenever the user clicked inside this event object and released the mouse button while still inside the object. This flag appeared in version 5 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_POINTER_PUSH |
Event received when the user push a mouse button.
This event is sent at the time the user pushes a button over an event object. This flag appeared in version 5 of SWF. This flag can be used with a DefineButton2 object.
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EVENT_INITIALIZE |
Event received to initialize a new instance of an object.
This event is sent whenever an object is duplicated to re-initialize variables. This event is somewhat similar to the sswf::Event::EVENT_CONSTRUCT but I have no idea what the differences are. I think that since version 7 of SWF, one should use the construct event instead of this one. This flag appeared in version 5 of SWF.
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EVENT_DATA |
Event received ?
I have no idea what this is for. This flag appeared in version 5 of SWF.
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EVENT_KEY_UP |
Event received whenever the user releases a key.
An event object can be setup to receive a signal whenever a key is released. Use an ActionScript Key object to know which key was released. This key event is not linked with the sswf::Event::EVENT_KEY_PRESS which is a specific ASCII key assigned to the event object. This flag appeared in version 6 of SWF.
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EVENT_KEY_DOWN |
Event received whenever the user presses a key.
An event object can be setup to receive a signal whenever a key is pressed down. Use an ActionScript Key object to know which key was released. This key event is not linked with the sswf::Event::EVENT_KEY_PRESS which is a specific ASCII key assigned to the event object. You may want to consider using the sswf::Event::EVENT_KEY_UP instead of this event. In most cases, it is better adapted. This flag appeared in version 6 of SWF.
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EVENT_POINTER_UP |
Event received when a mouse button is released over the event object.
This event is sent when the mouse button is released over the event object. This does not guarantee that the mouse button was pushed over the same event object. In order to check for a mouse click on an object, use the sswf::Event::EVENT_POINTER_RELEASE_INSIDE event instead. This flag appeared in version 6 of SWF.
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EVENT_POINTER_DOWN |
Event received when the user clicks the event object.
This event is sent whenever the user clicks with a mouse button over the event object. If you are writing a button, you should use the sswf::Event::EVENT_POINTER_RELEASE_INSIDE to know when the user clicked the button. This flag appeared in version 6 of SWF.
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EVENT_POINTER_MOVE |
Event received when the mouse move within this object.
An object marked with this event receives all the mouse movement information. This flag appeared in version 6 of SWF.
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EVENT_UNLOAD |
Event received whenever the object is unloaded.
This event can occurs only if you first load sub-movies. It is sent to the object whenever that sub-movie is deleted. This gives you a chance to do some extra cleanup. This flag appeared in version 6 of SWF.
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EVENT_ENTER_FRAME |
Event received whenever the object enters the frame?
I'm still not too sure what this flag is for... This flag appeared in version 6 of SWF.
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EVENT_ONLOAD |
Event received whenever the sample object is loaded.
This event lets you initialize the event object once when first loading the movie. This is useful to make an object available to the user. At least, this is the technique used by Macromedia to initialize classes on startup. Also, this event can be used to know once a specific object was loaded (especially if the SWF is used on a modem, it can take a while to load!) If you need a constructor for your object, use the EVENT_CONSTRUCT instead or call a construction function as required. This flag appeared in version 5 of SWF.
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This enumeration specifically lists the key codes which are not standard ASCII codes such as the arrows, Home, End, Escape keys.
If you need to catch international keys, use the sswf::Event::EVENT_KEY_UP or sswf::Event::EVENT_KEY_DOWN instead. Those events are triggered whatever the key and the code is saved in the ActionScript Key object.
This code is used whenever the sswf::Event::EVENT_KEY_PRESS flag is set. Note that this flag is set automatically whenever the sswf::Even::SetKey(unsigned char key) function is called.
It is expected that the corresponding keypad keys will be generating the same events when NumLock is not turned on.
KEY_CODE_NONE |
Special key code representing no key.
This key code represents no key. When used with the SetKey(unsigned char key) function, it clears the key from the corresponding event.
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KEY_CODE_LEFT_ARROW |
Special key code representing the Left Arrow key.
This key code catches the special Left Arrow key on the keyboard.
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KEY_CODE_RIGHT_ARROW |
Special key code representing the Right Arrow key.
This key code catches the special Right Arrow key on the keyboard.
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KEY_CODE_HOME |
Special key code representing the Home key.
This key code catches the special key named Home on the keyboard.
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KEY_CODE_END |
Special key code representing the End key.
This key code catches the special key named End on the keyboard.
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KEY_CODE_INSERT |
Special key code representing the Insert key.
This key code catches the special key named Insert (or Ins.) on the keyboard.
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KEY_CODE_DELETE |
Special key code representing the Delete key.
This key code catches the special key named Delete (or Del.) on the keyboard. Some keyboard may interpret the Backspace key as the Delete key and vice versa.
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KEY_CODE_BACKSPACE |
Special key code representing the Backspace key.
This key code catches the special key named Backspace (or |<-) on the keyboard. Some keyboard may interpret the Backspace key as the Delete key and vice versa.
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KEY_CODE_ENTER |
Special key code representing the Enter key.
This key code catches the special key named Enter or Return on the keyboard.
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KEY_CODE_UP_ARROW |
Special key code representing the Up Arrow key.
This key code catches the special Up Arrow key on the keyboard.
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KEY_CODE_DOWN_ARROW |
Special key code representing the Down Arrow key.
This key code catches the special Down Arrow key on the keyboard.
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KEY_CODE_PAGE_UP |
Special key code representing the Page Up key.
This key code catches the special Page Up key on the keyboard.
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KEY_CODE_PAGE_DOWN |
Special key code representingthe Page Down key.
This key code catches the special Page Down key on the keyboard.
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KEY_CODE_TAB |
Special key code representing the Tab key.
This key code catches the special Tab key on the keyboard. Note that Shift-Tab is caught too. To distinguish between both forms, you need to use the ActionScript Key object and check for the Shift key flags.
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KEY_CODE_ESCAPE |
Special key code representing the Escape key.
This key code catches the special key named Escape (or Ecs.) on the keyboard.
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KEY_CODE_SPACE |
Special key code representing Space key.
This key code catches the Space key. This is equivalent to using the ASCII space (' ') character.
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Event::Event | ( | void | ) |
By default an event object is initialized to a "no event" Event.
References Reset().
Vectors & Event::Actions | ( | void | ) |
This functions returns a direct reference to the array of actions available in this event object.
This array can be used to read the existing actions or to add new actions to the event.
Actions are executed whenever the corresponding event is triggered.
Use of the Reset() function deletes all the actions saved in this array.
References f_actions.
Referenced by sswf::TagButton::ParseTag(), sswf::TagPlace::PreSave(), sswf::TagButton::PreSave(), sswf::TagPlace::Save(), and sswf::TagButton::Save().
unsigned long Event::Conditions | ( | void | ) | const |
This functions converts the bits present in the current events mask into a mask of conditions. The flags are very similar, but are not at the same bit position.
This function is similar to the Events() const function, which reads the current events, plus the conversion.
This value is used with the SWF_TAG_DEFINE_BUTTON2 tag.
References CONDITION_KEY_SHIFT, CONDITION_MENU_ENTER, CONDITION_MENU_LEAVE, CONDITION_POINTER_DRAG_ENTER, CONDITION_POINTER_DRAG_LEAVE, CONDITION_POINTER_ENTER, CONDITION_POINTER_LEAVE, CONDITION_POINTER_PUSH, CONDITION_POINTER_RELEASE_INSIDE, CONDITION_POINTER_RELEASE_OUTSIDE, EVENT_COND_MENU_ENTER, EVENT_COND_MENU_LEAVE, EVENT_KEY_PRESS, EVENT_POINTER_DRAG_ENTER, EVENT_POINTER_DRAG_LEAVE, EVENT_POINTER_ENTER, EVENT_POINTER_LEAVE, EVENT_POINTER_PUSH, EVENT_POINTER_RELEASE_INSIDE, EVENT_POINTER_RELEASE_OUTSIDE, f_events, and f_key.
Referenced by sswf::TagButton::Save().
unsigned long Event::Events | ( | void | ) | const |
This functions returns the current events mask. This includes all the events which will generate a reaction in the attached object.
This value is used with the SWF_TAG_PLACE_OBJECT2 (v3) and SWF_TAG_PLACE_OBJECT3 (v8) tags.
sswf::Event::SetKey(unsigned char key)
sswf::Event::SetConditions(unsigned long conditions)
References f_events.
Referenced by sswf::TagPlace::AddEvent(), sswf::TagButton::AddEvent(), sswf::TagButton::PreSave(), and sswf::TagPlace::Save().
unsigned char Event::Key | ( | void | ) | const |
This functions returns the current key assigned to this event.
By default the key is set to Event::KEY_CODE_NONE.
References f_key.
Referenced by sswf::TagPlace::Save().
void Event::Reset | ( | void | ) |
This function marks the Event object as empty. This is the same as a newly created Event object.
References sswf::Vectors::Count(), sswf::Vectors::Empty(), f_actions, f_events, and sswf::Vectors::Get().
Referenced by Event().
void Event::SetConditions | ( | unsigned long | conditions | ) |
This functions converts the condition bits passed as parameter into a set of event flags and save those in the Event object.
This function is similar to the SetEvents() function, which saves the current events, plus the conversion.
This value is used with the SWF_TAG_DEFINE_BUTTON2 tag.
References CONDITION_KEY_MASK, CONDITION_KEY_SHIFT, CONDITION_MENU_ENTER, CONDITION_MENU_LEAVE, CONDITION_POINTER_DRAG_ENTER, CONDITION_POINTER_DRAG_LEAVE, CONDITION_POINTER_ENTER, CONDITION_POINTER_LEAVE, CONDITION_POINTER_PUSH, CONDITION_POINTER_RELEASE_INSIDE, CONDITION_POINTER_RELEASE_OUTSIDE, EVENT_COND_MENU_ENTER, EVENT_COND_MENU_LEAVE, EVENT_KEY_PRESS, EVENT_POINTER_DRAG_ENTER, EVENT_POINTER_DRAG_LEAVE, EVENT_POINTER_ENTER, EVENT_POINTER_LEAVE, EVENT_POINTER_PUSH, EVENT_POINTER_RELEASE_INSIDE, EVENT_POINTER_RELEASE_OUTSIDE, f_events, and f_key.
Referenced by sswf::TagButton::ParseTag().
void Event::SetEvents | ( | unsigned long | events | ) |
This function sets the events mask to the specified set of flags. All the following flags can be used. Use the or (|) operator to merge multiple flags together.
EVENT_COND_MENU_LEAVE EVENT_COND_MENU_ENTER EVENT_CONSTRUCT EVENT_KEY_PRESS EVENT_POINTER_DRAG_LEAVE EVENT_POINTER_DRAG_ENTER EVENT_POINTER_LEAVE EVENT_POINTER_ENTER EVENT_POINTER_RELEASE_OUTSIDE EVENT_POINTER_RELEASE_INSIDE EVENT_POINTER_PUSH EVENT_INITIALIZE EVENT_DATA EVENT_KEY_UP EVENT_KEY_DOWN EVENT_POINTER_UP EVENT_POINTER_DOWN EVENT_POINTER_MOVE EVENT_UNLOAD EVENT_ENTER_FRAME EVENT_ONLOAD
To change the flags currently set, one may call Events() first to read the currently defined flags, and then SetEvents() with the new mask.
If you include the EVENT_KEY_PRESS, you need to also call the SetKey(unsigned char key) function.
sswf::Event::SetKey(unsigned char key)
References f_events.
void Event::SetKey | ( | unsigned char | key | ) |
An event can react to the mouse and the keyboard. To activate the keyboard functionality, you need to setup a key. The object forces the EVENT_KEY_PRESS flag in the events mask.
The characters 32 to 126 can be used as is and they represent the corresponding ASCII character (space, 0, 1, 2, A, B, etc.)
The following special keys are also available:
Event::KEY_CODE_NONE Event::KEY_CODE_LEFT_ARROW Event::KEY_CODE_RIGHT_ARROW Event::KEY_CODE_HOME Event::KEY_CODE_END Event::KEY_CODE_INSERT Event::KEY_CODE_DELETE Event::KEY_CODE_BACKSPACE Event::KEY_CODE_ENTER Event::KEY_CODE_UP_ARROW Event::KEY_CODE_DOWN_ARROW Event::KEY_CODE_PAGE_UP Event::KEY_CODE_PAGE_DOWN Event::KEY_CODE_TAB Event::KEY_CODE_ESCAPE Event::KEY_CODE_SPACE
Note that setting the key to KEY_CODE_NONE cancels a previous SetKey() call.
If you offer an end user a way to name a key, you may want to use the StringToKeyCode(const char *s) to first convert the name of the key into a valid keycode.
References EVENT_KEY_PRESS, f_events, f_key, and KEY_CODE_NONE.
unsigned long Event::StringToEvents | ( | const char * | s | ) | [static] |
This functions transforms an ASCII string in a set of bits representing the corresponding mask of events. The mask returned by this function can later be used with the SetEvents(unsigned long events) function.
The string is composed of event names separated by commas. Extraneous spaces before and after each name are silently ignored. Events can be specified either as a name or as a number. The number can be specified in decimal, hexadecimal or octal.
The following table lists the event names that this function can convert:
// V5.x ONLOAD POINTER_DRAG_ENTER POINTER_LEAVE POINTER_ENTER POINTER_RELEASE_OUTSIDE POINTER_RELEASE_INSIDE POINTER_PUSH INITIALIZE DATA // V6.x KEY_PRESS KEY_UP KEY_DOWN POINTER_UP POINTER_DOWN POINTER_MOVE UNLOAD ENTER_FRAME DRAG_LEAVE // Extras for DefineButton2 MENU_ENTER MENU_LEAVE
The event names are case insensitive.
References sswf::assert(), sswf::Event::event_names_t::f_flag, g_event_names, and SSWF_EVENT_COUNT.
unsigned char Event::StringToKeyCode | ( | const char * | s | ) | [static] |
This functions converts the specified string into a valid SWF keycode. The input string is taken as an ASCII string.
A key such as "A", "0" and "?" is returned as is.
A special key such as "LEFT_ARROW" and "HOME" is converted to the corresponding KEY_CODE_<name> keycode. The following table lists the currently understood key names:
LEFT_ARROW RIGHT_ARROW HOME END INSERT DELETE BACKSPACE ENTER UP_ARROW DOWN_ARROW PAGE_UP PAGE_DOWN TAB ESCAPE SPACE
The comparison is case insensitive, but the underscore (_) must be an underscore. If you want your users to be able to type a space, then you need to first convert the spaces into underscores.
If the name passed does not correspond to a valid key, then the function returns KEY_CODE_NONE.
References sswf::Event::key_names_t::f_code, g_key_names, KEY_CODE_NONE, and SSWF_EVENT_COUNT.
Vectors sswf::Event::f_actions [private] |
unsigned long sswf::Event::f_events [private] |
Referenced by Conditions(), Events(), Reset(), SetConditions(), SetEvents(), and SetKey().
unsigned char sswf::Event::f_key [private] |
Referenced by Conditions(), Key(), SetConditions(), and SetKey().
const Event::event_names_t Event::g_event_names [static] |
Initial value:
{ { EVENT_ONLOAD, "ONLOAD" }, { EVENT_POINTER_DRAG_ENTER, "POINTER_DRAG_ENTER" }, { EVENT_POINTER_LEAVE, "POINTER_LEAVE" }, { EVENT_POINTER_ENTER, "POINTER_ENTER" }, { EVENT_POINTER_RELEASE_OUTSIDE,"POINTER_RELEASE_OUTSIDE" }, { EVENT_POINTER_RELEASE_INSIDE, "POINTER_RELEASE_INSIDE" }, { EVENT_POINTER_PUSH, "POINTER_PUSH" }, { EVENT_INITIALIZE, "INITIALIZE" }, { EVENT_DATA, "DATA" }, { EVENT_KEY_PRESS, "KEY_PRESS" }, { EVENT_KEY_UP, "KEY_UP" }, { EVENT_KEY_DOWN, "KEY_DOWN" }, { EVENT_POINTER_UP, "POINTER_UP" }, { EVENT_POINTER_DOWN, "POINTER_DOWN" }, { EVENT_POINTER_MOVE, "POINTER_MOVE" }, { EVENT_UNLOAD, "UNLOAD" }, { EVENT_ENTER_FRAME, "ENTER_FRAME" }, { EVENT_POINTER_DRAG_LEAVE, "DRAG_LEAVE" }, { EVENT_COND_MENU_ENTER, "MENU_ENTER" }, { EVENT_COND_MENU_LEAVE, "MENU_LEAVE" } }
The names are compared case insensitively, but the underscore has to be just that and not a space. Change your user string before a call to StringToEvents(const char *s) if you want to allow your users to type a space.
Referenced by StringToEvents().
const Event::key_names_t Event::g_key_names [static] |
Initial value:
{ { KEY_CODE_LEFT_ARROW, "LEFT_ARROW" }, { KEY_CODE_RIGHT_ARROW, "RIGHT_ARROW" }, { KEY_CODE_HOME, "HOME" }, { KEY_CODE_END, "END" }, { KEY_CODE_INSERT, "INSERT" }, { KEY_CODE_DELETE, "DELETE" }, { KEY_CODE_BACKSPACE, "BACKSPACE" }, { KEY_CODE_ENTER, "ENTER" }, { KEY_CODE_UP_ARROW, "UP_ARROW" }, { KEY_CODE_DOWN_ARROW, "DOWN_ARROW" }, { KEY_CODE_PAGE_UP, "PAGE_UP" }, { KEY_CODE_PAGE_DOWN, "PAGE_DOWN" }, { KEY_CODE_TAB, "TAB" }, { KEY_CODE_ESCAPE, "ESCAPE" }, { KEY_CODE_SPACE, "SPACE" } }
The names are compared case insensitively, but the underscore (_) must be an underscore. If you want to let your users enter a space instead, change the string before a call to the function.
Referenced by StringToKeyCode().